Add instructions to your design

See this example in our source code

Adding instructions to your pattern is just a matter of adding text. The tricky part is to make sure your text can be translated.

Below is a rather involved example from Aaron:

points.bindinAnchor = new Point(points.armhole.x / 4, points.armhole.y)
  .attr('data-text', 'cutTwoStripsToFinishTheArmholes')
  .attr('data-text', ':\n')
  .attr('data-text', 'width')
  .attr('data-text', ':')
  .attr('data-text', units(sa * 6 || 60))
  .attr('data-text', '\n')
  .attr('data-text', 'length')
  .attr('data-text', ':')
  .attr('data-text', units(armholeLength * 0.95 + 2 * sa))
  .attr('data-text', '\n \n')
  .attr('data-text', 'cutOneStripToFinishTheNeckOpening')
  .attr('data-text', ':\n')
  .attr('data-text', 'width')
  .attr('data-text', ':')
  .attr('data-text', units(sa * 6))
  .attr('data-text', '\n')
  .attr('data-text', 'length')
  .attr('data-text', ':')
  .attr('data-text', units(neckOpeningLength * 2 * 0.95 + 2 * sa))
  .attr('data-text-lineheight', 6)

If you want to add text along a path, you can do that too:

paths.breakLine.attr('data-text', 'breakLine').attr('data-text-class', 'center')
paths.flb.attr('data-text', 'facingLiningBoundary')

Refer to the sprinkle macro documentation for details on how to use this macro

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