Your goal is to construct a slightly oval neck opening that has a circumference that is the headCircumference measurements multiplied by the neckRatio option.

That might involve some trial and error. But since the neck opening will be symetric both horizontal and vertical, you only need to construct one quadrant.

We’ll be adding some points to our pattern to do just that. But we want to have access to our measurements and options to do so. For this, you first update the shorthand call to indicate you also want access to measurements and options:

let {
} = part.shorthand();

Great. Now let’s get to work:

// Design pattern here
points.right = new Point(measurements.headCircumference / 10, 0);
points.bottom = new Point(0, measurements.headCircumference / 12);

points.rightCp1 = points.right
  .shift(90, points.bottom.dy(points.right)/2);
points.bottomCp2 = points.bottom
  .shift(0, points.bottom.dx(points.right)/2);

paths.neck = new Path()
  .curve(points.rightCp1, points.bottomCp2, points.bottom)

You’ve added some points to your part, and drawn your first path. Let’s look at each line in detail:

points.right = new Point(measurements.headCircumference / 10, 0);
  • We’re adding a point named right to points which holds our part’s points
  • We’re using the Point constructor, which takes two arguments: The points X and Y values
  • The X value is measurements.headCircumference / 10
  • The Y value is 0

The bottom part is very similar, so let’s skip to the next line:

points.rightCp1 = points.right
  .shift(90, points.bottom.dy(points.right)/2);
  • We’re adding a point named rightCp1, which will become the control point of the right part
  • Instead of using the Point constructor, we’re calling the Point.shift() method on an existing point
  • It takes two arguments: The angle to shift towards, and the distance
  • You can see that we’re shifting 90 degrees (that means up) but the distance uses another method
  • The Point.dy() method returns the delta along the Y axis between the point you call it on and the point you pass it
  • We shift half of the Y-delta

The next point is very similar again, except that this time we’re shifting to the right (0 degrees) for half of the X-delta between points bottom and right.

Points come with a bunch of these methods. You can find them all in the Point API docs.

The next line introduces you to something new: Paths:

paths.neck = new Path()
  .curve(points.rightCp1, points.bottomCp2, points.bottom)
  • We’re adding a path named neck to paths which holds our part’s paths
  • We’re using the Path constructor, which takes no arguments
  • We’re following up with a Path.move() call that takes one Point as argument
  • Then, there’s a Path.curve() call that takes 3 points as arguments

If you’ve read through the high-level overview of FreeSewing you will have learned that paths always start with a move() operation. In this case, we moved to our right points.

From there, we drew a Bezier curve to our bottom point by using rightCp1 and bottomCp2 as control points.

When all is said and done, we now have a quarter of our neck opening:

You have drawn your first path

The only problem is, we have no guarantee whatsoever that this opening is the correct size.

Rather than hope it is the correct size, you’ll make sure it is next.