Path.intersectsBeam()
The Path.intersectsBeam()
method returns the Point object(s) where the path
intersects with an endless line (beam).
warning
This method can sometimes fail to find intersections in some curves due to a limitation in an underlying Bézier library. Please see Bug #3367 for more information.
Signature
array path.intersectsBeam(Point a, Point b)
- Preview
- Code
- X-Ray
;({ Point, points, Path, paths, snippets, Snippet, getId, part }) => {
points.A = new Point(45, 60)
points.B = new Point(10, 30)
points.BCp2 = new Point(40, 20)
points.C = new Point(90, 30)
points.CCp1 = new Point(50, -30)
points.beamA = new Point(55, 30)
points.beamB = new Point(0, 55)
paths.demo1 = new Path().move(points.A).line(points.B).curve(points.BCp2, points.CCp1, points.C)
paths.beam = new Path().move(points.beamA).line(points.beamB).addClass('dashed')
for (let p of paths.demo1.intersectsBeam(points.beamA, points.beamB)) {
snippets[getId()] = new Snippet('notch', p)
}
return part
}
Notes
This method works similar to path.intersectsX(...)
and path.intersectsY(...)
,
but here the intersecting beam doesn't have to be horizontally or vertically.
If you need intersections with a limited line instead of a beam,
use something like path.intersects(new Path.move(pointA).line(pointB))
instead.