Path.intersectsX()
The Path.intersectsX()
method returns the Point object(s) where the path
intersects with a given X-value.
warning
This method can sometimes fail to find intersections in some curves due to a limitation in an underlying Bézier library. Please see Bug #3367 for more information.
Signature
array|false path.intersectsX(float x)
Example
- Preview
- Code
- X-Ray
({ Point, points, Path, paths, snippets, Snippet, getId, part }) => {
points.A = new Point(95, 50)
points.B = new Point(10, 30)
points.BCp2 = new Point(40, 20)
points.C = new Point(90, 30)
points.CCp1 = new Point(50, -30)
points.D = new Point(50, 130)
points.DCp1 = new Point(150, 30)
points.top = new Point(60, -10)
points.bot = new Point(60, 140)
paths.line = new Path()
.move(points.top)
.line(points.bot)
.attr("class", "lining dashed")
paths.demo = new Path()
.move(points.A)
.line(points.B)
.curve(points.BCp2, points.CCp1, points.C)
.curve(points.DCp1, points.DCp1, points.D)
for (let p of paths.demo.intersectsX(60)) {
snippets[getId()] = new Snippet("notch", p)
}
return part
}