Path.shiftAlong()
The Path.shiftAlong()
method returns a point that lies at distance travelled
along the path.
Signature
Point path.shiftAlong(float distance, int stepsPerMm = 10)
The second parameter controls the precision by which the path will be walked. By default, we'll divide it into 10 steps per mm.
If you don't need that precision, you can pass a lower number. If you need more precision, you can pass a higher number. For most cases, the default will be fine.
Example
- Preview
- Code
- X-Ray
({ Point, points, Path, paths, Snippet, snippets, part }) => {
points.A = new Point(45, 60)
points.B = new Point(10, 30)
points.BCp2 = new Point(40, 20)
points.C = new Point(90, 30)
points.CCp1 = new Point(50, -30)
paths.example = new Path()
.move(points.A)
.line(points.B)
.curve(points.BCp2, points.CCp1, points.C)
points.x1 = paths.example
.shiftAlong(20)
.attr("data-text", "2 cm")
.attr("data-text-class", "center fill-note")
.attr("data-text-lineheight", 6)
points.x2 = paths.example
.shiftAlong(90)
.attr("data-text", "9 cm")
.attr("data-text-class", "center fill-note")
.attr("data-text-lineheight", 6)
snippets.x1 = new Snippet("notch", points.x1)
snippets.x2 = new Snippet("notch", points.x2)
return part
}