Path.smurve()
The Path.smurve()
method draws a smooth curve from the current point via a control point to an endpoint.
A smooth curve means it will use the reflection of the end control point of the previous curve.
Signature
Path path.smurve(Point cp2, Point end)
tip
This method is chainable as it returns the Path
object
Example
- Preview
- Code
- X-Ray
({ Point, points, Path, paths, part }) => {
points.aFrom = new Point(10, 10)
points.aCp1 = new Point(40, 40)
points.aCp2 = new Point(70, -20)
points.aTo = new Point(100, 10)
points.bCp2 = new Point(50,50)
points.bTo = new Point(10,50)
paths.smurve = new Path()
.move(points.aFrom)
.curve(points.aCp1, points.aCp2,points.aTo)
.smurve(points.bCp2, points.bTo)
.reverse() // Puts text at the end
.setText('Path.smurve()')
return part
}