Point.flipX()
The Point.flipX()
method returns a new Point
that mirrors the original
point around the X-value of the point you pass it. If you do not pass in a
point, it will default to mirroring around an X-value of zero.
Signature
Point point.flipX(Point mirror = false)
Example
- Preview
- Code
- X-Ray
({ Point, points, Path, paths, part }) => {
points.top = new Point(50, 10)
points.out1 = new Point(70, 30)
points.in1 = new Point(55, 35)
points.out2 = new Point(75, 50)
points.in2 = new Point(60, 55)
points.out3 = new Point(80, 70)
points.in3 = new Point(55, 70)
points.trunkOut = new Point(55, 80)
points.trunkIn = new Point(50, 80)
points._out1 = points.out1.flipX(points.top)
points._in1 = points.in1.flipX(points.top)
points._out2 = points.out2.flipX(points.top)
points._in2 = points.in2.flipX(points.top)
points._out3 = points.out3.flipX(points.top)
points._in3 = points.in3.flipX(points.top)
points._trunkOut = points.trunkOut.flipX(points.top)
points.bottom = new Point(50, 80)
paths.tree = new Path()
.move(points.top)
.line(points.out1)
.line(points.in1)
.line(points.out2)
.line(points.in2)
.line(points.out3)
.line(points.in3)
.line(points.trunkOut)
.line(points._trunkOut)
.line(points._in3)
.line(points._out3)
.line(points._in2)
.line(points._out2)
.line(points._in1)
.line(points._out1)
.close()
paths.mirror = new Path()
.move(points.top)
.line(points.bottom)
.setClass("note dashed")
return part
}