utils.beamsIntersect()
The utils.beamsIntersect()
function finds the intersection between two endless
lines (beams). Returns a Point object for the
intersection, or false
if the lines don't intersect.
Signature
Point | false utils.beamsIntersect(
Point A,
Point B,
Point C,
Point D
)
Example
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- Code
- X-Ray
({ Point, points, Path, paths, Snippet, snippets, utils, part }) => {
points.A = new Point(10, 10)
points.B = new Point(50, 40)
points.C = new Point(45, 20)
points.D = new Point(60, 15)
paths.AB = new Path().move(points.A).line(points.B)
paths.CD = new Path().move(points.C).line(points.D)
snippets.x = new Snippet(
"notch",
utils.beamsIntersect(points.A, points.B, points.C, points.D)
)
return part
}