utils.lineIntersectsCircle()
The utils.lineIntersectsCircle()
function finds the intersection between a line
segment from point from
to point to
and a circle with its center at point
center
and a radius of radius
mm.
Signature
array | false utils.lineIntersectsCircle(
Point center,
float radius,
Point from,
Point to,
string sort = 'x'
)
The 5th and last parameter controls the sorting of the found intersections. When this returns 2 intersections, you can choose how they are ordered in the returned array:
Set sort to:
x
: The point with the lowest X-coordinate will go first (left to right)y
: The point with the lowest Y-coordinate will go first (top to bottom)
Example
- Preview
- Code
- X-Ray
({ Point, points, Path, paths, Snippet, snippets, utils, part }) => {
points.A = new Point(95, 45)
.addCircle(35, "fabric")
points.B = new Point(55, 50)
points.C = new Point(75, 30)
points.D = new Point(55, 65)
points.E = new Point(115, 5)
points.F = new Point(65, 75)
points.G = new Point(125, 15)
paths.line1 = new Path().move(points.B).line(points.C)
paths.line2 = new Path().move(points.D).line(points.E)
paths.line3 = new Path().move(points.F).line(points.G)
const intersections1 = utils.lineIntersectsCircle(
points.A,
points.A.attributes.get("data-circle"),
points.B,
points.C
)
const intersections2 = utils.lineIntersectsCircle(
points.A,
points.A.attributes.get("data-circle"),
points.D,
points.E,
"y"
)
const intersections3 = utils.lineIntersectsCircle(
points.A,
points.A.attributes.get("data-circle"),
points.F,
points.G
)
snippets.first1 = new Snippet("bnotch", intersections1[0])
snippets.first2 = new Snippet("bnotch", intersections2[0])
snippets.second2 = new Snippet("notch", intersections2[1])
snippets.first3 = new Snippet("bnotch", intersections3[0])
snippets.second3 = new Snippet("notch", intersections3[1])
return part
}