utils.pointOnLine()
The utils.pointOnLine()
function returns true
if the point check
lies on a
line segment from point from
to point to
.
Signature
bool utils.pointOnLine(
Point from,
Point to,
Point check,
float precision = 1e6
)
The fourth parameter controls the precision. See pointOnBeam.
Example
- Preview
- Code
- X-Ray
({ Point, points, Path, paths, Snippet, snippets, getId, utils, part }) => {
points.from1 = new Point(10, 10)
points.to1 = new Point(90, 60)
points.from2 = new Point(10, 30)
points.to2 = new Point(90, 80)
points.b1 = new Point(170, 110)
points.b2 = new Point(170, 130)
const scatter = []
for (let i = 1; i < 36; i++) {
for (let j = 1; j < 27; j++) {
scatter.push(new Point(i * 10, j * 10))
}
}
let snippet
for (let point of scatter) {
if (utils.pointOnLine(points.from1, points.to1, point)) snippet = "notch"
else snippet = "bnotch"
snippets[getId()] = new Snippet(snippet, point)
if (utils.pointOnLine(points.from2, points.to2, point, 0.01)) {
snippet = "notch"
} else snippet = "bnotch"
snippets[getId()] = new Snippet(snippet, point)
}
paths.line1 = new Path()
.move(points.from1)
.line(points.to1)
.addClass("fabric stroke-lg")
paths.lne1 = new Path()
.move(points.to1)
.line(points.b1)
.addClass("fabric dashed")
paths.line2 = new Path()
.move(points.from2)
.line(points.to2)
.addClass("fabric stroke-lg")
paths.lne2 = new Path()
.move(points.to2)
.line(points.b2)
.addClass("fabric dashed")
return part
}