Constructing the neck opening
Our goal is to construct an oval neck opening that has a circumference
that is the head
measurements multiplied by the neckRatio
option.
That might involve some trial and error. But since the neck opening will be symmetric both horizontal and vertical, we only need to construct one quadrant.
Destructuring measurements and options
We'll be adding some points to our pattern to do just that. But we want to have
access to our measurements and options to do so. For this, we first destructure
measurements
and options
so we can access them:
function draftBib({
Path,
Point,
paths,
points,
measurements,
options,
part,
}) {
return part
}
Great. Now let's get to work.
Drawing our first path
Let's add some points, and use them to draw our first curve:
- Code
- Preview
- X-Ray
function draftBib({
Path,
Point,
paths,
points,
measurements,
options,
part,
}) {
/\*
- Construct the quarter neck opening
\*/
points.right = new Point(
measurements.head / 10,
0
)
points.bottom = new Point(
0,
measurements.head / 12
)
points.rightCp1 = points.right.shift(
90,
points.bottom.dy(points.right) / 2
)
points.bottomCp2 = points.bottom.shift(
0,
points.bottom.dx(points.right) / 2
)
paths.quarterNeck = new Path()
.move(points.right)
.curve(
points.rightCp1,
points.bottomCp2,
points.bottom
)
return part
}
fixme: Errors logged. Please implement log view
fixme: Errors logged. Please implement log view
We've added some points to our part, and drawn our first path. Let's look at each line in detail.
Adding points
points.right = new Point(
measurements.head / 10,
0
)
- We're adding a point named
right
to thepoints
object which holds our part's points - We're using the Point constructor, which takes two arguments: The point's X and Y coordinates in the 2-dimensional space
- The X value is
measurements.head / 10
- The Y value is
0
The creation of points.bottom
is very similar, so let's skip to the next line:
points.rightCp1 = points.right.shift(90, points.bottom.dy(points.right) / 2)
- We're adding a point named
rightCp1
, which will become the control point of the right part - Instead of using the Point constructor, we're calling the
Point.shift()
method on an existing point - It takes two arguments: The angle to shift towards, and the distance
- We can see that we're shifting 90 degrees (that means up) but the distance uses another method
- The
Point.dy()
method returns the delta along the Y axis between the point we call it on and the point we pass it - We shift half of the Y-delta
The next point is very similar again, except that this time we're shifting to
the right (0 degrees) for half of the X-delta between points bottom
and
right
.
Further reading
The Point.shift()
and Point.dy()
are just the tip of the iceberg.
Points come with a bunch of these methods.
You can find them all in the Point API docs.
Adding paths
Adding points is typically merely a means to an end. And that end gets introduced on the next line: Paths.
paths.quarterNeck = new Path()
.move(points.right)
.curve(points.rightCp1, points.bottomCp2, points.bottom)
- We're adding a path named
quarterNeck
to thepaths
object which holds our part's paths - We're using the Path constructor, which takes no arguments
- We're following up with a
Path.move()
call that takes one Point as argument - Then, there's a
Path.curve()
call that takes 3 points as arguments
If you've read through the high-level Design guide you
will have learned that paths always start with a move()
operation. In this
case, we moved to our right
points.
From there, we drew a cubic Bézier curve to our bottom
point by using
rightCp1
and bottomCp2
as control points.
Many of the methods in the FreeSewing API are chainable allowing you to string them together like in this example.
When all is said and done, we now have a quarter of our neck opening. The only problem is, we have no guarantee whatsoever that this opening is the correct size.
Rather than hope it is the correct size, we'll make sure it is next.