Creating the closure
Things are starting to look good, but we can't fit the bib over the baby's head like this. So we must create a closure. We'll let the straps overlap at the end, and put in a snap later.
Using macros
To round the straps, we'll use something new: a macro. To use macros, we
need the macro
method, which we can destructure to get access to it.
Macros are little helpers that automate things that would otherwise get rather
tedious. There are macros to add titles to our pattern, or grainline
indicators, a scalebox, and there's a macro to round corners. The round
macro.
You can find more information on the round
macro in the macros docs.
We need a half circle here, but the round
macro works on 90° angles, so
we'll use it twice. As such, we'll add some points to guide the macro, and
then put it to work.
Like our neck opening, we've only drawn half since we can simply copy the points to the other side.
- Code
- Preview
- X-Ray
function draftBib({
Path,
Point,
paths,
points,
measurements,
options,
macro,
part,
}) {
/\*
- Construct the quarter neck opening
_/
let tweak = 1
let target = (measurements.head _ options.neckRatio) /4
let delta
do {
points.right = new Point(
tweak _ measurements.head / 10,
0
)
points.bottom = new Point(
0,
tweak _ measurements.head / 12
)
points.rightCp1 = points.right.shift(
90,
points.bottom.dy(points.right) / 2
)
points.bottomCp2 = points.bottom.shift(
0,
points.bottom.dx(points.right) / 2
)
paths.quarterNeck = new Path()
.move(points.right)
.curve(
points.rightCp1,
points.bottomCp2,
points.bottom
)
.hide()
delta = paths.quarterNeck.length() - target
if (delta > 0) tweak = tweak * 0.99
else tweak = tweak * 1.02
} while (Math.abs(delta) > 1)
/\*
- Construct the complete neck opening
\*/
points.rightCp2 = points.rightCp1.flipY()
points.bottomCp1 = points.bottomCp2.flipX()
points.left = points.right.flipX()
points.leftCp1 = points.rightCp2.flipX()
points.leftCp2 = points.rightCp1.flipX()
points.top = points.bottom.flipY()
points.topCp1 = points.bottomCp2.flipY()
points.topCp2 = points.bottomCp1.flipY()
paths.neck = new Path()
.move(points.top)
.curve(points.topCp2, points.leftCp1, points.left)
.curve(points.leftCp2, points.bottomCp1, points.bottom)
.curve(points.bottomCp2, points.rightCp1, points.right)
.curve(points.rightCp2, points.topCp1, points.top)
.close()
.addClass('fabric')
/\*
- Drawing the bib outline
_/
const width = measurements.head _ options.widthRatio
const length = measurements.head \* options.lengthRatio
points.topLeft = new Point(
width / -2,
points.top.y - (width / 2 - points.right.x)
)
points.topRight = points.topLeft.shift(0, width)
points.bottomLeft = points.topLeft.shift(-90, length)
points.bottomRight = points.topRight.shift(-90, length)
/\*
- Shape the straps
\*/
points.edgeLeft = new Point(points.topLeft.x, points.left.y)
points.edgeRight = new Point(points.topRight.x, points.right.y)
points.edgeTop = new Point(0, points.topLeft.y)
points.edgeLeftCp = points.edgeLeft.shiftFractionTowards(points.topLeft, 0.5)
points.edgeRightCp = points.edgeLeftCp.flipX()
points.edgeTopLeftCp = points.edgeTop.shiftFractionTowards(
points.topLeft,
0.5
)
points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
// Round the straps
const strap = points.edgeTop.dy(points.top)
points.tipRight = points.edgeTop.translate(strap / 2, strap / 2)
points.tipRightTop = new Point(points.tipRight.x, points.edgeTop.y)
points.tipRightBottom = new Point(points.tipRight.x, points.top.y)
macro("round", {
id: "tipRightTop",
from: points.edgeTop,
to: points.tipRight,
via: points.tipRightTop,
hide: false
})
macro("round", {
id: "tipRightBottom",
from: points.tipRight,
to: points.top,
via: points.tipRightBottom,
hide: false
})
/*
- Now, adapt our `rect` path so it's no longer a rectangle:
\*/
paths.rect = new Path()
.move(points.edgeTop)
.curve(points.edgeTopLeftCp, points.edgeLeftCp, points.edgeLeft)
.line(points.bottomLeft)
.line(points.bottomRight)
.line(points.edgeRight)
.curve(points.edgeRightCp, points.edgeTopRightCp, points.edgeTop)
.close()
return part
}
fixme: Errors logged. Please implement log view
fixme: Errors logged. Please implement log view
Notice that we always draw our path at the end after we've manipulated our points.