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Shaping the straps

Our straps should follow the neck opening, which isn't that hard to do. We just need to keep the control points of our curves at similar proportions. Which means, halfway between the start of the curve, and the corner of our rectangle.

note

For this, we'll be using a new method: Point.shiftFractionTowards(). We've already used Point.shift() and there's also Point.shiftTowards() and Point.shiftOutwards(). As always, the API docs have all the details.

function draftBib({
Path,
Point,
paths,
points,
measurements,
options,
part,
}) {

/*
* Construct the quarter neck opening
*/
let tweak = 1
let target = (measurements.head * options.neckRatio) /4
let delta
do {
points.right = new Point(
tweak * measurements.head / 10,
0
)
points.bottom = new Point(
0,
tweak * measurements.head / 12
)

points.rightCp1 = points.right.shift(
90,
points.bottom.dy(points.right) / 2
)
points.bottomCp2 = points.bottom.shift(
0,
points.bottom.dx(points.right) / 2
)

paths.quarterNeck = new Path()
.move(points.right)
.curve(
points.rightCp1,
points.bottomCp2,
points.bottom
)
.hide()

delta = paths.quarterNeck.length() - target
if (delta > 0) tweak = tweak * 0.99
else tweak = tweak * 1.02
} while (Math.abs(delta) > 1)

/*
* Construct the complete neck opening
*/
points.rightCp2 = points.rightCp1.flipY()
points.bottomCp1 = points.bottomCp2.flipX()
points.left = points.right.flipX()
points.leftCp1 = points.rightCp2.flipX()
points.leftCp2 = points.rightCp1.flipX()
points.top = points.bottom.flipY()
points.topCp1 = points.bottomCp2.flipY()
points.topCp2 = points.bottomCp1.flipY()

paths.neck = new Path()
.move(points.top)
.curve(points.topCp2, points.leftCp1, points.left)
.curve(points.leftCp2, points.bottomCp1, points.bottom)
.curve(points.bottomCp2, points.rightCp1, points.right)
.curve(points.rightCp2, points.topCp1, points.top)
.close()
.addClass('fabric')

/*
* Drawing the bib outline
*/
const width = measurements.head * options.widthRatio
const length = measurements.head * options.lengthRatio

points.topLeft = new Point(
width / -2,
points.top.y - (width / 2 - points.right.x)
)
points.topRight = points.topLeft.shift(0, width)
points.bottomLeft = points.topLeft.shift(-90, length)
points.bottomRight = points.topRight.shift(-90, length)

// strikeout-start
/*
* Remove this path

paths.rect = new Path()
.move(points.topLeft)
.line(points.bottomLeft)
.line(points.bottomRight)
.line(points.topRight)
.line(points.topLeft)
.close()
.addClass('fabric')
*/
// strikeout-end

/*
* Shape the straps
*/
points.edgeLeft = new Point(points.topLeft.x, points.left.y)
points.edgeRight = new Point(points.topRight.x, points.right.y)
points.edgeTop = new Point(0, points.topLeft.y)

points.edgeLeftCp = points.edgeLeft.shiftFractionTowards(points.topLeft, 0.5)
points.edgeRightCp = points.edgeLeftCp.flipX()
points.edgeTopLeftCp = points.edgeTop.shiftFractionTowards(
points.topLeft,
0.5
)
points.edgeTopRightCp = points.edgeTopLeftCp.flipX()

/*
* Now, adapt our `rect` path so it's no longer a rectangle:
*/
paths.rect = new Path()
.move(points.edgeTop)
.curve(points.edgeTopLeftCp, points.edgeLeftCp, points.edgeLeft)
.line(points.bottomLeft)
.line(points.bottomRight)
.line(points.edgeRight)
.curve(points.edgeRightCp, points.edgeTopRightCp, points.edgeTop)
.close()


return part
}

All of a sudden, things are starting to look like a bib