How to communicate to the user
As a designer, there are times you want to bring something to the attention of the user. I am not talking about generic information that can go in the documentation, but rather a message that is tailored specifically to this pattern, much like this pattern is specifically tailored to the user.
Doing so is possible with the various store.flag
methods, and below is
our updated bib making use of this. It's important to realize that things
will look the same here. But if you load this pattern in the development
environment (or on FreeSewing.org for that matter) the user will see this:
It's a simple example, but I hope it gets the point across.
Finally, keep in mind that we are now straddling the world of the core library and frontend integration. These messages won't do anything unless you have a frontend the shows them.
In other words core does not care. We are merely storing data in the store and relying on the frontend to show this data to the user. We merely offer standard methods to do so, but you can choose to ignore this info, or show it in a different way in your own frontend implementation.
- Preview
- Code
- X-Ray
fixme: Errors logged. Please implement log view
function draftBib({
Point,
points,
Path,
paths,
utils,
store,
measurements,
options,
macro,
Snippet,
snippets,
complete,
units,
part,
}) {
/\*
_ Construct the neck opening
_/
const target = (measurements.head _ options.neckRatio) / 4
let tweak = 1
let delta
do {
points.right = new Point((tweak _ measurements.head) / 10, 0)
points.bottom = new Point(0, (tweak \* measurements.head) / 12)
points.rightCp1 = points.right.shift(90, points.bottom.dy(points.right) / 2)
points.bottomCp2 = points.bottom.shift(0, points.bottom.dx(points.right) / 2)
paths.neck = new Path()
.move(points.right)
.curve(points.rightCp1, points.bottomCp2, points.bottom)
delta = paths.neck.length() - target
if (delta > 0) tweak = tweak * 0.99
else tweak = tweak * 1.02
} while (Math.abs(delta) > 1)
points.rightCp2 = points.rightCp1.flipY()
points.bottomCp1 = points.bottomCp2.flipX()
points.left = points.right.flipX()
points.leftCp1 = points.rightCp2.flipX()
points.leftCp2 = points.rightCp1.flipX()
points.top = points.bottom.flipY()
points.topCp1 = points.bottomCp2.flipY()
points.topCp2 = points.bottomCp1.flipY()
/\*
_ Construct the outline
_/
let width = measurements.head _ options.widthRatio
let length = measurements.head _ options.lengthRatio
points.topLeft = new Point(width / -2, points.top.y - (width / 2 - points.right.x))
points.topRight = points.topLeft.shift(0, width)
points.bottomLeft = points.topLeft.shift(-90, length)
points.bottomRight = points.topRight.shift(-90, length)
points.edgeLeft = new Point(points.topLeft.x, points.left.y)
points.edgeRight = new Point(points.topRight.x, points.right.y)
points.edgeTop = new Point(0, points.topLeft.y)
points.edgeLeftCp = points.edgeLeft.shiftFractionTowards(points.topLeft, 0.5)
points.edgeRightCp = points.edgeLeftCp.flipX()
points.edgeTopLeftCp = points.edgeTop.shiftFractionTowards(points.topLeft, 0.5)
points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
/\*
_ Round the end of the straps
_/
let strap = points.edgeTop.dy(points.top)
points.tipRight = points.edgeTop.translate(strap / 2, strap / 2)
points.tipRightTop = new Point(points.tipRight.x, points.edgeTop.y)
points.tipRightBottom = new Point(points.tipRight.x, points.top.y)
/\*
_ Macros will return the auto-generated IDs
_/
const ids1 = {
tipRightTop: macro('round', {
id: 'tipRightTop',
from: points.edgeTop,
to: points.tipRight,
via: points.tipRightTop,
}),
tipRightBottom: macro('round', {
id: 'tipRightBottom',
from: points.tipRight,
to: points.top,
via: points.tipRightBottom,
}),
}
/\*
_ Create points from them with easy names
_/
for (const side in ids1) {
for (const id of ['start', 'cp1', 'cp2', 'end']) {
points[`${side}${utils.capitalize(id)}`] = points[ids1[side].points[id]].copy()
}
}
/\*
_ Rotate straps so they don't overlap
_/
let rotateThese = [
'edgeTopLeftCp',
'edgeTop',
'tipRight',
'tipRightTop',
'tipRightTopStart',
'tipRightTopCp1',
'tipRightTopCp2',
'tipRightTopEnd',
'tipRightBottomStart',
'tipRightBottomCp1',
'tipRightBottomCp2',
'tipRightBottomEnd',
'tipRightBottom',
'top',
'topCp2',
]
while (points.tipRightBottomStart.x > -1) {
for (let p of rotateThese) points[p] = points[p].rotate(1, points.edgeLeft)
}
/\*
_ Add points to anchor snaps on
_/
points.snapLeft = points.top.shiftFractionTowards(points.edgeTop, 0.5)
/\*
_ Mirror points to the other side
_/
points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
points.topCp1 = points.topCp2.flipX()
points.tipLeftTopStart = points.tipRightTopStart.flipX()
points.tipLeftTopCp1 = points.tipRightTopCp1.flipX()
points.tipLeftTopCp2 = points.tipRightTopCp2.flipX()
points.tipLeftTopEnd = points.tipRightTopEnd.flipX()
points.tipLeftBottomStart = points.tipRightBottomStart.flipX()
points.tipLeftBottomCp1 = points.tipRightBottomCp1.flipX()
points.tipLeftBottomCp2 = points.tipRightBottomCp2.flipX()
points.tipLeftBottomEnd = points.tipRightBottomEnd.flipX()
points.snapRight = points.snapLeft.flipX()
/\*
_ Round the bottom of the bib
_ Radius is fixed, but you could use an option for it) \*
_ Macros will return the auto-generated IDs
_/
const ids2 = {
bottomLeft: macro('round', {
id: 'bottomLeft',
from: points.topLeft,
to: points.bottomRight,
via: points.bottomLeft,
radius: points.bottomRight.x / 4,
}),
bottomRight: macro('round', {
id: 'bottomRight',
from: points.bottomLeft,
to: points.topRight,
via: points.bottomRight,
radius: points.bottomRight.x / 4,
}),
}
/\*
_ Create points from them with easy names
_/
for (const side in ids2) {
for (const id of ['start', 'cp1', 'cp2', 'end']) {
points[`${side}${utils.capitalize(id)}`] = points[ids2[side].points[id]].copy()
}
}
/\*
_ Construct the path
_/
paths.seam = new Path()
.move(points.edgeLeft)
.line(points.bottomLeftStart)
.curve(points.bottomLeftCp1, points.bottomLeftCp2, points.bottomLeftEnd)
.line(points.bottomRightStart)
.curve(points.bottomRightCp1, points.bottomRightCp2, points.bottomRightEnd)
.line(points.edgeRight)
.curve(points.edgeRightCp, points.edgeTopRightCp, points.tipLeftTopStart)
.curve(points.tipLeftTopCp1, points.tipLeftTopCp2, points.tipLeftTopEnd)
.curve(points.tipLeftBottomCp1, points.tipLeftBottomCp2, points.tipLeftBottomEnd)
.curve(points.topCp1, points.rightCp2, points.right)
.curve(points.rightCp1, points.bottomCp2, points.bottom)
.curve(points.bottomCp1, points.leftCp2, points.left)
.curve(points.leftCp1, points.topCp2, points.tipRightBottomEnd)
.curve(points.tipRightBottomCp2, points.tipRightBottomCp1, points.tipRightBottomStart)
.curve(points.tipRightTopCp2, points.tipRightTopCp1, points.tipRightTopStart)
.curve(points.edgeTopLeftCp, points.edgeLeftCp, points.edgeLeft)
.close()
.attr('class', 'fabric')
/\* \*
_ Annotations
_
\*/
/\*
_ Let the user know about the bias tape and fabric requirements
_/
store.flag.note({
msg: 'tutorial:biasTapeLength',
replace: {
l: units(paths.seam.length()),
},
})
/\*
_ Cut list
_/
store.cutlist.addCut({ cut: 1, from: 'fabric' })
/\*
_ Add the snaps
_/
snippets.snapStud = new Snippet('snap-stud', points.snapLeft)
snippets.snapSocket = new Snippet('snap-socket', points.snapRight).attr('opacity', 0.5)
/\*
_ Add the bias tape
_/
if (complete)
paths.bias = paths.seam
.offset(-5)
.addClass('note dashed')
.addText('finishWithBiasTape', 'center fill-note')
/\*
_ Add the title
_/
points.title = points.bottom.shift(-90, 45)
macro('title', {
at: points.title,
nr: 1,
title: 'bib',
align: 'center',
scale: 0.8,
})
/\*
_ Add the scalebox
_/
points.scalebox = points.title.shift(-90, 65)
macro('scalebox', { at: points.scalebox })
/\*
_ Add the logo
_/
points.logo = new Point(0, 0)
snippets.logo = new Snippet('logo', points.logo)
/\*
_ Add dimensions
_/
macro('hd', {
id: 'wFull',
from: points.bottomLeftStart,
to: points.bottomRightEnd,
y: points.bottomLeft.y + 15,
})
macro('vd', {
id: 'hBottomToOpeningBottom',
from: points.bottomRightStart,
to: points.bottom,
x: points.bottomRight.x + 15,
})
macro('vd', {
id: 'hBottomToOpeningCenter',
from: points.bottomRightStart,
to: points.right,
x: points.bottomRight.x + 30,
})
macro('vd', {
id: 'hTotal',
from: points.bottomRightStart,
to: points.tipLeftTopStart,
x: points.bottomRight.x + 45,
})
macro('hd', {
id: 'wOpening',
from: points.left,
to: points.right,
y: points.left.y + 25,
})
macro('ld', {
id: 'wStrap',
from: points.tipLeftBottomEnd,
to: points.tipLeftTopStart,
d: -15,
})
return part
}
fixme: Errors logged. Please implement log view